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The Cave

“Art and the ability to think of abstract concepts is what distinguishes our species from other animals…Its emergence, therefore, marks one of the key moments when our species became truly human” [1] “The Cave” is an interactive, projection-mapped installation debuted at Luna Fete 2016 that explores the dawn of art created by artificial intelligence- art made possible by new machine learning algorithms. By tweeting images to @paintingthecave, the audience spawns algorithmically-generated computer “cave paintings” that are embedded into the cave’s digital mesh. For the tech savvy: the program employs convolutional neural networks to preserve the semantic content of the original tweet while rendering the image in the style of another (also algorithmically-generated) picture. For a complicated, in-depth explanation of neural-style art, check out this paper.   [1] Ghosh, Pallab. “Cave Paintings Change Ideas about the Origin of Art.” BBC News. 2014. Web. http://www.bbc.com/news/science-environment-29415716. 05 Dec. 2016.
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D3 Interactive Scorecard

I designed and programed (from scratch) an interactive D3 scorecard to visualize how Louisiana state legislators voted on GreenARMY (an environmental justice coalition) bills. http://scorecard.gogreenarmy.com/
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D3 Pollution Visualizer

I designed and coded (from scratch) a D3 visualization that makes use of 10 years of refinery accident data stored in the Louisiana Bucket Brigade’s Refinery Accident Database. Check out the visualization here.
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kirasumusic.com

Created an interactive website (p5.js) for the arts collective, Kirasu.
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